{"id":3799,"date":"2020-08-10T15:17:00","date_gmt":"2020-08-10T07:17:00","guid":{"rendered":"https:\/\/www.yuhsuanlinlab.app\/?p=3799"},"modified":"2020-08-10T15:17:02","modified_gmt":"2020-08-10T07:17:02","slug":"are-you-addicted-to-mobile-gaming","status":"publish","type":"post","link":"https:\/\/www.yuhsuanlinlab.app\/?p=3799","title":{"rendered":"Are you addicted to mobile gaming?"},"content":{"rendered":"\n<p><strong>The National Health Research Institutes announces the development of the World\u2019s First Problematic Mobile Gaming Questionnaire <\/strong><br><br><br><\/p>\n\n\n\n<p>According to the newest version of the International Classification of Disease (ICD-11), released in 2018, \u201cInternet Gaming Addiction\u201d has been officially classified as a psychiatric illness. What researchers previously viewed as \u201cinternet addiction\u201d has largely become recognized as \u201cinternet gaming addiction,\u201d with the subcategory of \u201cmobile gaming addiction\u201d being seen as especially worthy of further study and as an area of concern among educators and parents, especially since the 2016 craze for the mobile game \u201cPok\u00e9mon.\u201d <br><br><\/p>\n\n\n\n<p>A research team led by Dr. Yu-Hsuan Lin of Taiwan\u2019s National Health Research Institutes (NHRI) has developed what is believed to be the world\u2019s first questionnaire to evaluate problematic mobile gaming, the Problematic Mobile Gaming Questionnaire. The questionnaire has two versions: one with 12 items and a shortened one with 4 items. It allows people to self-evaluate their mobile gaming use within the past 3 months. The research team\u2019s results show that a score of 10 or above on the shortened version of the questionnaire indicates a high likelihood of problematic mobile gaming. These results were published in a peer-reviewed international academic journal, <em>Cyberpsychology Behavior and Social Networking<\/em>, in October 2019.<br><br><\/p>\n\n\n\n<p>The research team sampled 10755 students from grades 4 to 12 nationwide. A total of 113 of these students underwent a rigorous diagnostic interview with a psychiatrist or a clinical psychologist to confirm the questionnaire\u2019s diagnostic validity and accuracy. The results showed that students with problematic mobile gaming had significantly longer mobile gaming time, along with increased monetary spending associated with mobile games. Increased willingness toward in-game monetary spending was shown to be increased by 21.4% in elementary school students, 36.3% in junior high school students, and 42.2% in senior high school students. How problematic mobile gaming affects other areas of health, including visual acuity and other physiological aspects, will require further investigation.<br><br><\/p>\n\n\n\n<p>Whether a user has mobile gaming addiction requires determining more than just gaming time. Users also need to display signs of \u201cclassical\u201d behavioral addiction, such as \u201cnegative consequences from overuse,\u201d \u201ctolerance,\u201d and \u201cwithdrawal.\u201d<br><br><\/p>\n\n\n\n<p>Dr. Lin suggests that the public can use the questionnaire to screen for people at risk from problematic mobile gaming. This could be used in conjunction with the mobile app \u201cKnow Addiction,\u201d also developed by Dr. Lin, to track mobile phone use patterns and build better smartphone-use habits.<br><br><\/p>\n\n\n\n<p>The free Mandarin-language app is available for Android phones at <a href=\"https:\/\/play.google.com\/store\/apps\/details?id=com.pin2wall.knowaddiction\">https:\/\/play.google.com\/store\/apps\/details?id=com.pin2wall.knowaddiction<\/a><br><br><\/p>\n\n\n\n<p><br><br><strong>If you would like to use our questionnaires in our research, please send us an application by filling out the <\/strong><a href=\"https:\/\/www.yuhsuanlinlab.app\/en\/contact-en-2\/\"><strong>application form<\/strong><\/a><strong>.<\/strong><br><br><br><br><br><\/p>\n","protected":false},"excerpt":{"rendered":"<p>The National Health Research Institutes announces the development of the World\u2019s First Problematic Mobile Gaming Questionnaire According to the newest version of the International Classification of Disease (ICD-11), released in 2018, \u201cInternet Gaming Addiction\u201d has been officially classified as a psychiatric illness. What researchers previously viewed as \u201cinternet addiction\u201d has [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_ti_tpc_template_sync":false,"_ti_tpc_template_id":"","footnotes":""},"categories":[41],"tags":[],"_links":{"self":[{"href":"https:\/\/www.yuhsuanlinlab.app\/index.php?rest_route=\/wp\/v2\/posts\/3799"}],"collection":[{"href":"https:\/\/www.yuhsuanlinlab.app\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.yuhsuanlinlab.app\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.yuhsuanlinlab.app\/index.php?rest_route=\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.yuhsuanlinlab.app\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=3799"}],"version-history":[{"count":1,"href":"https:\/\/www.yuhsuanlinlab.app\/index.php?rest_route=\/wp\/v2\/posts\/3799\/revisions"}],"predecessor-version":[{"id":3800,"href":"https:\/\/www.yuhsuanlinlab.app\/index.php?rest_route=\/wp\/v2\/posts\/3799\/revisions\/3800"}],"wp:attachment":[{"href":"https:\/\/www.yuhsuanlinlab.app\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=3799"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.yuhsuanlinlab.app\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=3799"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.yuhsuanlinlab.app\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=3799"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}